Close

%0 Conference Proceedings
%4 sid.inpe.br/sibgrapi/2015/07.31.22.50
%2 sid.inpe.br/sibgrapi/2015/07.31.22.50.20
%T Deformation of Graphic Objects in GPU
%D 2015
%A Silva, Luciana Patricia das Virgens,
%A Mello, Vinícius Moreira,
%@affiliation Universidade Federal da Bahia
%@affiliation Universidade Federal da Bahia
%E Segundo, Maurício Pamplona,
%E Faria, Fabio Augusto,
%B Conference on Graphics, Patterns and Images, 28 (SIBGRAPI)
%C Salvador, BA, Brazil
%8 26-29 Aug. 2015
%I Sociedade Brasileira de Computação
%J Porto Alegre
%S Proceedings
%K deformation, vector field, ray-casting.
%X This paper proposes a method for deformation of graphic objects that incorporates vector field integration to the ray-casting algorithm in order to allow locally defined deformations.
%@language en
%3 SibGrapiFinal.pdf


Close